Trade route events
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Chance of events:
1-10% Negative events
11-25% Partially negative events
26-70% No events
71-85% Miscellaneous events
86-100% Positive events
Event at:
1. Trade house + land route
2. Land route + sea route
3. Trade house
4. Land route
5. Sea route
6. Sea route + trade house
7. Sea route + land route + trade house
8. Random from sea route, land route or trade house, players pick from list
Sea route events:
Sea route events, negative:
1. Pirate attack on sea vessel, attack repelled 1d10 dead crewmates, 1d8 wounded
crewmates
2. Sea monster attack, vessel damaged,1d4 crewmates dead, 1d3 wounded crewmates
3. Severe storm ship and all crew lost
4. Pirate attack on sea vessel, vessel lost
5. Crew struck by diseases, ship returns to nearest port
6. Rat infestation, food lost
7. Disease, 50% of crew sick, refusal of ports to let ship dock
8. Sea monster attack, vessel lost, 1d4 survivors on driftwood
Sea route events, partially negative:
1. Severe storm, ship damaged
2. Sea monster attack, monster driven of, 1d3 wounded crewmates
3. Pirate attack on sea vessel, pirate ship conquered, 1d4 crewmates dead, 1d6
wounded crewmates, 1d20 pirates captured, rewards money
4. Disease, 25% of crew sick
5. Strong head wind, trip lengthened by ¼
6. Pirate vessel sighted, crew fearfully dumps 25% of cargo to gain speed
7. Rat infestation, 50% of food lost
8. Unfavorable streams, trip lengthened by ¼
Sea route events, miscellaneous:
1. Passengers are adventurers fleeing from distant lands and looking for employment
2. Sighting of pirate ship, ship outruns
3. Ships participates in fleet training with the fleet of an ally
4. Heroic figure as passenger, +1 on morale of the crew
5. Driftwood encounter, indicating attack of sea monster, 1d4 survivors of attack
picked up
6. Sea monster sighting, ship outruns
7. Ship not on course, course correction
8. Ship used by rulers or adventuring party in service of rulers
Sea route events, positive:
1. Pirate attack on sea vessel, pirate ship conquered, 1d10 pirates captured,
1d10 crewmen wounded, pirates treasure confiscated, reward money
2. Sea monster attack, monster killed, treasure found within monsters stomach,
1d3 wounded crewmates
3. Favorable streams, trip shortened by ¼
4. Driven of pirate attack on friendly vessel, diplomatic bonuses
5. Pirate attack on sea vessel, pirate ship conquered, 1d12 pirates captured,
1d8 crewmen wounded, sibling of an important figure was held hostage, diplomatic
bonuses
6. Good fortune, next negative event becomes a partially negative event
7. Favorable winds, trip shortened by ¼
8. Driftwood encounter, indicating attack of sea monster, 1d4 survivors of attack
picked up, one is an important person from a neutral / friendly nation
Land route events:
Land route events, negative:
1. Attack by bandits, 1d12 guards dead, 1d10 wounded, 10-90% of cargo lost,
equal amount of horses lost
2.
Land route events, partially negative:
Land route events, miscellaneous:
Land route events, positive:
Trade house events:
Trade house events, negative:
Trade house events, partially negative:
Trade house events, miscellaneous:
Trade house events, positive:
Updated: 21-01-2003 21:09 By TH